Reference manual
This is the reference manual for the
ProseMirror rich text editor. It
lists and describes the full public API exported by the library.
For more introductory material, please see the guides.
ProseMirror is distributed as a set of JavaScript modules. This
reference manual describes the exported API per module. So if you want
to use something from the edit module, you have to import
it from there.
var edit = require("prosemirror/dist/edit")
var editor = new edit.ProseMirror()
Or in ES6 syntax:
import {ProseMirror} from "prosemirror/dist/edit"
let editor = new ProseMirror()
Note that the content of the dist directory only exists in a built
version of code. If you are getting it from npm, you should be fine.
If you manually cloned the
git repository, you'll
need to npm install inside of it first.
This module implements the ProseMirror editor. It contains
functionality related to editing, selection, and integration with
the browser. ProseMirror is the class you'll want to instantiate
and interact with when using the editor.
Options
schema: Schema πThe schema that the editor's document should use.
doc: any πThe starting document. Usually a Node, but can be in another
format when the docFormat option is also specified.
docFormat: ?string πThe format in which the doc option is given. Defaults to null
(a raw Node).
place: ?union<DOMNode, fn(DOMNode)> πDetermines the placement of the editor in the page. When null,
the editor is not placed. When a DOM node is given, the editor is
appended to that node. When a function is given, it is called
with the editor's wrapping DOM node, and is expected to place it
into the document.
historyDepth: number πThe amount of history events that are collected before the oldest
events are discarded. Defaults to 100.
historyEventDelay: number πThe amount of milliseconds that must pass between changes to
start a new history event. Defaults to 500.
commands: CommandSet πSpecifies the set of commands available in the editor
(which in turn determines the base key bindings and items available
in the menus). Defaults to CommandSet.default.
commandParamPrompt: ParamPrompt πA default parameter prompting class to use when a
command is executed without providing
parameters.
label: ?string πThe label of the editor. When set, the editable DOM node gets an
aria-label attribute with this value.
This is the class used to represent instances of the editor. A
ProseMirror editor holds a document and a
selection, and displays an editable surface
representing that document in the browser document.
Contains event methods (on, etc) from the event
mixin.
Constructor
new ProseMirror(opts:Β Object) πConstruct a new editor from a set of options
and, if it has a place option, add it to the
document.
Properties
schema: Schema πThe schema for this editor's document.
content: DOMNode πThe editable DOM node containing the document.
wrapper: DOMNode πThe outer DOM element of the editor.
mod: Object πA namespace where modules can store references to themselves
associated with this editor instance.
commands: Object<Command> πThe commands available in the editor.
selection: Selection πGet the current selection.
doc: Node πThe current document.
history: History πThe edit history for the editor.
tr: EditorTransform πCreate an editor- and selection-aware Transform for this editor.
Methods
setOption(name:Β string, value:Β any) πUpdate the value of the given option.
getOption(name:Β string) βΒ any πGet the current value of the given option.
setTextSelection(anchor:Β Pos, head:Β ?Pos) πSet the selection to a text selection from
anchor to head, or, if head is null, a cursor selection at
anchor.
setNodeSelection(pos:Β Pos) πSet the selection to a node selection on the node after pos.
setSelection(selection:Β Selection) πSet the selection to the given selection object.
setContent(value:Β any, format:Β ?string) πReplace the editor's document. When format is given, it should
be a parsable format, and value should something in
that format. If not, value should be a Node.
getContent(format:Β ?string) βΒ any πGet the editor's content in a given format. When format is not
given, a Node is returned. If it is given, it should be an
existing serialization format.
setDoc(doc:Β Node, sel:Β ?Selection) πSet the editor's content, and optionally include a new selection.
apply(transform:Β Transform, options:Β ?Object = nullOptions) βΒ union<Transform, bool> πApply a transformation (which you might want to create with the
tr getter) to the document in the editor.
The following options are supported:
selection: ?Selection
- A new selection to set after the transformation is applied.
scrollIntoView: ?bool
- When true, scroll the selection into view on the next
redraw.
Returns the transform, or false if there were no steps in it.
Has the following property:
scroll: Object πThe object {scrollIntoView: true}, which is a common argument to
pass to ProseMirror.apply or EditorTransform.apply.
checkPos(pos:Β Pos, textblock:Β ?bool) πVerify that the given position is valid in the current document,
and throw an error otherwise. When textblock is true, the position
must also fall within a textblock node.
flush() πFlush any pending changes to the DOM. When the document,
selection, or marked ranges in an editor change, the DOM isn't
updated immediately, but rather scheduled to be updated the next
time the browser redraws the screen. This method can be used to
force this to happen immediately. It can be useful when you, for
example, want to measure where on the screen a part of the
document ends up, immediately after changing the document.
addKeymap(map:Β Keymap, rank:Β ?number = 50) πAdd a
keymap
to the editor. Keymaps added in this way are queried before the
base keymap. The rank parameter can be used to
control when they are queried relative to other maps added like
this. Maps with a lower rank get queried first.
removeKeymap(map:Β union<string, Keymap>) πRemove the given keymap, or the keymap with the given name, from
the editor.
markRange(from:Β Pos, to:Β Pos, options:Β ?Object) βΒ MarkedRange πCreate a marked range between the given positions. Marked ranges
βtrackβ the part of the document they point toβas the document
changes, they are updated to move, grow, and shrink along with
their content.
options may be an object containing these properties:
inclusiveLeft: bool = false
- Whether the left side of the range is inclusive. When it is,
content inserted at that point will become part of the range.
When not, it will be outside of the range.
inclusiveRight: bool = false
- Whether the right side of the range is inclusive.
removeWhenEmpty: bool = true
- Whether the range should be forgotten when it becomes empty
(because all of its content was deleted).
className: string
- A CSS class to add to the inline content that is part of this
range.
removeRange(range:Β MarkedRange) πRemove the given range from the editor.
setMark(type:Β MarkType, to:Β ?bool, attrs:Β ?Object) πSet (when to is true), unset (to is false), or toggle (to
is null) the given mark type on the selection. When there is a
non-empty selection, the marks of the selection are updated. When
the selection is empty, the set of active
marks is updated.
activeMarks() βΒ [Mark] πGet the marks at the cursor. By default, this yields the marks
associated with the content at the cursor, as per Node.marksAt.
But setMark may have been used to change the set of active
marks, in which case that set is returned.
focus() πGive the editor focus.
hasFocus() βΒ bool πQuery whether the editor has focus.
posAtCoords(coords:Β {top:Β number, left:Β number}) βΒ ?Pos πIf the given coordinates (which should be relative to the top
left corner of the windowβnot the page) fall within the editable
content, this method will return the document position that
corresponds to those coordinates.
coordsAtPos(pos:Β Pos) βΒ {top:Β number, left:Β number, bottom:Β number} πFind the screen coordinates (relative to top left corner of the
window) of the given document position.
scrollIntoView(pos:Β ?Pos = null) πScroll the given position, or the cursor position if pos isn't
given, into view.
execCommand(name:Β string, params:Β ?[any]) βΒ bool πExecute the named command. If the command takes
parameters, they can be passed as an array.
keyForCommand(name:Β string) βΒ ?string πReturn the name of the key that is bound to the given command, if
any.
Events
optionChanged(name:Β string, value:Β any) πFired when setOption is called.
beforeSetDoc(doc:Β Node, selection:Β Selection) πFired when setDoc is called, before
the document is actually updated.
setDoc(doc:Β Node, selection:Β Selection) πFired when setDoc is called, after
the document is updated.
change() πFired when the document has changed. See
setDoc and
transform for more specific
change-related events.
beforeTransform(transform:Β Transform, options:Β Object) πIndicates that the given transform is about to be
applied. The handler may add additional
steps to the transform, but it it not allowed to
interfere with the editor's state.
transform(transfom:Β Transform, options:Β Object) πSignals that a (non-empty) transformation has been aplied to
the editor. Passes the Transform and the options given to
apply as arguments to the handler.
flushing() πFired when the editor is about to flush
an update to the DOM.
draw() πFired when the editor redrew its document in the DOM.
flush() πFired when the editor has finished
flushing an update to the DOM.
activeMarkChange() πFired when the set of active marks changes.
selectionChange() πIndicates that the editor's selection has changed.
commandsChanging() πFired before the set of commands for the editor is updated.
commandsChanged() πFired when the set of commands for the editor is updated.
interaction() πFired when the user interacts with the editor, for example by
clicking on it or pressing a key while it is focused. Mostly
useful for closing or resetting transient UI state such as open
menus.
textInput() πFired when the user types text into the editor.
transformPastedText(text:Β string) βΒ string πFired when plain text is pasted. Handlers must return the given
string or a transformed version of
it.
transformPastedHTML(html:Β string) βΒ string πFired when html content is pasted. Handlers must return the given
string or a transformed version of
it.
drop(event:Β DOMEvent) πFired when a drop event occurs on the editor content. A handler
may declare the event handled by calling preventDefault on it
or returning a truthy value.
focus() πFired when the editor gains focus.
blur() πFired when the editor loses focus.
Extends Transform.
A selection-aware extension of Transform. Use
ProseMirror.tr to create an instance.
selection: Selection πGet the editor's current selection, mapped
through the steps in this transform.
apply(options:Β ?Object) βΒ ?EditorTransform πApply the transformation. Returns the transform, or false it is
was empty.
replaceSelection(node:Β ?Node, inheritMarks:Β ?bool) βΒ EditorTransform πReplace the selection with the given node, or delete it if node
is null. When inheritMarks is true and the node is an inline
node, it inherits the marks from the place where it is inserted.
deleteSelection() βΒ EditorTransform πDelete the selection.
typeText(text:Β string) βΒ EditorTransform πReplace the selection with a text node containing the given string.
Extends ProseMirrorError.
Error type used to signal selection-related problems.
An editor selection. Can be one of two selection types:
TextSelection and NodeSelection. Both have the properties
listed here, but also contain more information (such as the
selected node or the
head and anchor).
Properties
from: Pos πThe start of the selection.
to: Pos πThe end of the selection.
Static properties
empty: bool πTrue if the selection is an empty text selection (head an anchor
are the same).
eq(other:Β Selection) βΒ bool πTest whether the selection is the same as another selection.
map(doc:Β Node, mapping:Β Mappable) βΒ Selection πMap this selection through a mappable thing. doc
should be the new document, to which we are mapping.
Extends Selection.
A text selection represents a classical editor
selection, with a head (the moving side) and anchor (immobile
side), both of which point into textblock nodes. It can be empty (a
regular cursor position).
Constructor
new TextSelection(anchor:Β Pos, head:Β ?Pos) πConstruct a text selection. When head is not given, it defaults
to anchor.
Properties
anchor: Pos πThe selection's immobile side (does not move when pressing
shift-arrow).
head: Pos πThe selection's mobile side (the side that moves when pressing
shift-arrow).
Extends Selection.
A node selection is a selection that points at a
single node. All nodes marked selectable
can be the target of a node selection. In such an object, from
and to point directly before and after the selected node.
Constructor
new NodeSelection(from:Β Pos, to:Β Pos, node:Β Node) πCreate a node selection. Does not verify the validity of its
arguments. Use ProseMirror.setNodeSelection for an easier,
error-checking way to create a node selection.
Properties
node: Node πThe selected node.
A marked range. Includes the methods
from the event mixin.
Properties
from: ?Pos πThe current start position of the range. Updated whenever the
editor's document is changed. Set to null when the marked
range is removed.
to: ?Pos πThe current end position of the range. Updated whenever the
editor's document is changed. Set to null when the marked
range is removed.
Events
removed(from:Β Pos, to:Β Pos) πSignalled when the marked range is removed from the editor.
A command is a named piece of functionality that can be bound to
a key, shown in the menu, or otherwise exposed to the user.
The commands available in a given editor are determined by the
commands option. By default, they come from the baseCommands
object and the commands registered with
schema items. Registering a CommandSpec on a node or
mark type will cause that command to come into scope
in editors whose schema includes that item.
Properties
name: string πThe name of the command.
spec: CommandSpec πThe command's specifying object.
params: [CommandParam] πGet the list of parameters that this command expects.
label: string πGet the label for this command.
Methods
exec(pm:Β ProseMirror, params:Β ?[any]) βΒ ?bool πExecute this command. If the command takes
parameters, they can be passed as second
argument here, or otherwise the user will be prompted for them
using the value of the commandParamPrompt option.
Returns the value returned by the command spec's run
method, or a ParamPrompt instance if the
command is ran asynchronously through a prompt.
select(pm:Β ProseMirror) βΒ bool πAsk this command whether it is currently relevant, given the
editor's document and selection. If the command does not define a
select method, this always returns true.
active(pm:Β ProseMirror) βΒ bool πAsk this command whether it is βactiveβ. This is mostly used to
style inline mark icons (such as strong) differently when the
selection contains such marks.
The type used as the value of the commands option. Allows you
to specify the set of commands that are available in the editor by
adding and modifying command specs.
Methods
add(set:Β union<Object<CommandSpec>, "schema">, filter:Β ?fn(string, CommandSpec) βΒ bool) βΒ CommandSet πAdd a set of commands, creating a new command set. If set is
the string "schema", the commands are retrieved from the
editor's schema's registry, otherwise, it
should be an object mapping command names to command specs.
A filter function can be given to add only the commands for which
the filter returns true.
update(update:Β Object<?CommandSpec>) βΒ CommandSet πCreate a new command set by adding, modifying, or deleting
commands. The update object can map a command name to null to
delete it, to a full CommandSpec (containing a run property)
to add it, or to a partial CommandSpec (without a run
property) to update some properties in the command by that name.
Static properties
empty: CommandSet πA set without any commands.
default: CommandSet πThe default value of the commands option. Includes the base
commands and the commands defined by the schema.
Commands are defined using objects that specify various aspects of
the command. The only property that must appear in a command spec
is run. You should probably also give your
commands a label.
label: string πA user-facing label for the command. This will be used, among other
things. as the tooltip title for the command's menu item. If there
is no label, the command's name will be used instead.
run(pm:Β ProseMirror, ...params:Β [any]) βΒ ?bool πThe function that executes the command. If the command has
parameters, their values are passed as
arguments. For commands registered on node or
mark types, this will be bound to the node or mark type when this
function is ran. Should return false when the command could not
be executed.
params: [CommandParam] πThe parameters that this command expects.
select(pm:Β ProseMirror) βΒ bool πThe function used to select the command. this
will again be bound to a node or mark type, when available.
active(pm:Β ProseMirror) βΒ bool πThe function used to determine whether the command is
active. this refers to the associated node or
mark type.
keys: union<Object<[string]>, [string]> πThe default key bindings for this command. May either be an array
of strings containing key
names,
or an object with optional all, mac, and pc properties,
specifying arrays of keys for different platforms.
derive: union<bool, Object> πMark and node types often need to define
boilerplate commands. To reduce the amount of duplicated code, you
can derive such commands by setting the derive property to either
true or an object which is passed to the deriving function. If
this object has a name property, that is used, instead of the
command name, to pick a deriving function.
For node types, you can derive "insert", "make", and "wrap".
For mark types, you can derive "set", "unset", and "toggle".
The parameters that a command can take are specified using objects
with the following properties:
label: string πThe user-facing name of the parameter. Shown to the user when
prompting for this parameter.
type: string πThe type of the parameter. Supported types are "text" and "select".
default: any πA default value for the parameter.
prefill(ProseMirror) βΒ ?any πA function that, given an editor instance (and a this bound to
the command's source item), tries to derive an initial value for
the parameter, or return null if it can't.
validate(any) βΒ ?string πAn optional function that is called to validate values provided for
this parameter. Should return a falsy value when the value is
valid, and an error message when it is not.
You can add several properties to node types to
influence the way the editor interacts with them.
Methods
countCoordsAsChild(node:Β Node, path:Β [number], dom:Β DOMNode, coords:Β {left:Β number, top:Β number}) βΒ ?Pos πSpecifies that, if this node is clicked, a child node might
actually be meant. This is used to, for example, make clicking a
list marker (which, in the DOM, is part of the list node) select
the list item it belongs to. Should return null if the given
coordinates don't refer to a child node, or the position
before the child otherwise.
handleClick(pm:Β ProseMirror, event:Β MouseEvent, path:Β [number], node:Β Node) βΒ bool πIf a node is directly clicked (that is, the click didn't land in a
DOM node belonging to a child node), and its type has a
handleClick method, that method is given a chance to handle the
click. The method is called, and should return false if it did
not handle the click.
The event passed is the event for "mousedown", but calling
preventDefault on it has no effect, since this method is only
called after a corresponding "mouseup" has occurred and
ProseMirror has determined that this is not a drag or multi-click
event.
handleContextMenu(pm:Β ProseMirror, event:Β MouseEvent, path:Β [number], node:Β Node) βΒ bool πWhen the context
menu
is activated in the editable context, nodes that the clicked
position falls inside of get a chance to react to it. Node types
may define a handleContextMenu method, which will be called when
present, first on inner nodes and then up the document tree, until
one of the methods returns something other than false.
The handlers can inspect event.target to figure out whether they
were directly clicked, and may call event.preventDefault() to
prevent the native context menu.
An undo/redo history manager for an editor instance.
Properties
undoDepth: number πThe amount of undoable events available.
redoDepth: number πThe amount of redoable events available.
Methods
undo() βΒ bool πUndo one history event. The return value indicates whether
anything was actually undone. Note that in a collaborative
context, or when changes are applied
without adding them to the history, it is possible for
undoDepth to have a positive value, but
this method to still return false, when non-history changes
overwrote all remaining changes in the history.
redo() βΒ bool πRedo one history event. The return value indicates whether
anything was actually redone.
getVersion() βΒ Object πGet the current βversionβ of the editor content. This can be used
to later check whether anything changed, or
to roll back to this version.
isAtVersion(version:Β Object) βΒ bool πReturns true when the editor history is in the state that it
was when the given version was recorded.
That means either no changes were made, or changes were
done/undone and then undone/redone again.
backToVersion(version:Β Object) βΒ bool πRolls back all changes made since the given
version was recorded. Returns false if
that version was no longer found in the history, and thus the
action could not be completed.
Functions
defineOption(name:Β string, defaultValue:Β any, update:Β fn(pm:Β ProseMirror, newValue:Β any, oldValue:Β any, init:Β bool), updateOnInit:Β bool) πDefine a new option. The update handler will be called with the
option's old and new value every time the option is
changed. When updateOnInit is false, it
will not be called on editor init, otherwise it is called with null as the old value,
and a fourth argument of true.
Constants
baseCommands: Object<CommandSpec> πThe set of default commands defined by the core library. They are
included in the default command set.
deleteSelection πDelete the selection, if there is one.
Keybindings: Backspace, Delete, Mod-Backspace, Mod-Delete,
**Ctrl-H (Mac), Alt-Backspace (Mac), Ctrl-D (Mac),
**Ctrl-Alt-Backspace (Mac), Alt-Delete (Mac), Alt-D (Mac)
joinBackward πIf the selection is empty and at the start of a textblock, move
that block closer to the block before it, by lifting it out of its
parent or, if it has no parent it doesn't share with the node
before it, moving it into a parent of that node, or joining it with
that.
Keybindings: Backspace, Mod-Backspace
deleteCharBefore πDelete the character before the cursor, if the selection is empty
and the cursor isn't at the start of a textblock.
Keybindings: Backspace, Ctrl-H (Mac)
deleteWordBefore πDelete the word before the cursor, if the selection is empty and
the cursor isn't at the start of a textblock.
Keybindings: Mod-Backspace, Alt-Backspace (Mac)
joinForward πIf the selection is empty and the cursor is at the end of a
textblock, move the node after it closer to the node with the
cursor (lifting it out of parents that aren't shared, moving it
into parents of the cursor block, or joining the two when they are
siblings).
Keybindings: Delete, Mod-Delete
deleteCharAfter πDelete the character after the cursor, if the selection is empty
and the cursor isn't at the end of its textblock.
Keybindings: Delete, Ctrl-D (Mac)
deleteWordAfter πDelete the word after the cursor, if the selection is empty and the
cursor isn't at the end of a textblock.
Keybindings: Mod-Delete, Ctrl-Alt-Backspace (Mac), Alt-Delete
(Mac), Alt-D (Mac)
joinUp πJoin the selected block or, if there is a text selection, the
closest ancestor block of the selection that can be joined, with
the sibling above it.
Keybindings: Alt-Up
joinDown πJoin the selected block, or the closest ancestor of the selection
that can be joined, with the sibling after it.
Keybindings: Alt-Down
lift πLift the selected block, or the closest ancestor block of the
selection that can be lifted, out of its parent node.
Keybindings: Alt-Left
newlineInCode πIf the selection is in a node whose type has a truthy isCode
property, replace the selection with a newline character.
Keybindings: Enter
createParagraphNear πIf a block node is selected, create an empty paragraph before (if
it is its parent's first child) or after it.
Keybindings: Enter
liftEmptyBlock πIf the cursor is in an empty textblock that can be lifted, lift the
block.
Keybindings: Enter
splitBlock πSplit the parent block of the selection. If the selection is a text
selection, delete it.
Keybindings: Enter
selectParentNode πMove the selection to the node wrapping the current selection, if
any. (Will not select the document node.)
Keybindings: Esc
selectNodeLeft πSelect the node directly before the cursor, if any.
Keybindings: Left, Mod-Left
selectNodeRight πSelect the node directly after the cursor, if any.
Keybindings: Right, Mod-Right
selectNodeUp πSelect the node directly above the cursor, if any.
Keybindings: Up
selectNodeDown πSelect the node directly below the cursor, if any.
Keybindings: Down
undo πUndo the most recent change event, if any.
Keybindings: Mod-Z
redo πRedo the most recently undone change event, if any.
Keybindings: Mod-Y, Shift-Mod-Z
Commands
strong:set πAdd the strong mark to the selected content.
strong:unset πRemove the strong mark from the selected content.
strong:toggle πToggle the strong mark. If there is any strong
content in the selection, or there is no selection and the active
marks contain the strong mark, this
counts as active and executing it removes the
mark. Otherwise, this does not count as active, and executing it
makes the selected content strong.
Keybindings: Mod-B
em:set πAdd the emphasis mark to the selected content.
em:unset πRemove the emphasis mark from the selected content.
em:toggle πToggle the emphasis mark. If there is any emphasized
content in the selection, or there is no selection and the active
marks contain the emphasis mark, this
counts as active and executing it removes the
mark. Otherwise, this does not count as active, and executing it
makes the selected content emphasized.
Keybindings: Mod-I
code:set πAdd the code mark to the selected content.
code:unset πRemove the code mark from the selected content.
code:toggle πToggle the code mark. If there is any code-styled
content in the selection, or there is no selection and the active
marks contain the code mark, this
counts as active and executing it removes the
mark. Otherwise, this does not count as active, and executing it
styles the selected content as code.
Keybindings: Mod-`
link:unset πRemoves all links for the selected content, or, if there is no
selection, from the active marks. Will
only select itself when there is a link in the
selection or active marks.
link:set πAdds a link mark to the selection or set of active
marks. Takes parameters to determine the
attributes of the link:
href: string
- The link's target.
title: string
- The link's title.
Only selects itself when unlink isn't selected, so that only one
of the two is visible in the menu at any time.
image:insert πReplace the selection with an image node. Takes paramers
that specify the image's attributes:
src: string
- The URL of the image.
alt: string
- The alt text for the image.
title: string
- A title for the image.
bullet_list:wrap πWrap the selection in a bullet list.
Keybindings: Alt-Right '*', Alt-Right '-'
ordered_list:wrap πWrap the selection in an ordered list.
Keybindings: Alt-Right '1'
blockquote:wrap πWrap the selection in a block quote.
Keybindings: Alt-Right '>', Alt-Right '"'
hard_break:insert πReplace the selection with a hard break node. If the selection is
in a node whose type has a truthy isCode property
(such as CodeBlock in the default schema), a regular newline is
inserted instead.
Keybindings: Mod-Enter, Shift-Enter
list_item:split πIf the selection is a text selection inside of a child of a list
item, split that child and the list item, and delete the selection.
Keybindings: Enter
:heading::make_ πThe commands make1 to make6 set the textblocks in the
selection to become headers with the given level.
Keybindings: Mod-1 through Mod-6
paragraph:make πSet the textblocks in the selection to be regular paragraphs.
Keybindings: Mod-0
code_block:make πSet the textblocks in the selection to be code blocks.
Keybindings: Mod-\
horizontal_rule:insert πReplace the selection with a horizontal rule.
Keybindings: Mod-Shift-Minus
This module defines ProseMirror's document model, the data
structure used to define and inspect content documents. It
includes:
-
The node type that represents document elements
-
The schema types used to tag and constrain the
document structure
-
The data type for document positions
This module does not depend on the browser API being available
(i.e. you can load it into any JavaScript environment).
This class represents a node in the tree that makes up a
ProseMirror document. So a document is an instance of Node, with
children that are also instances of Node.
Nodes are persistent data structures. Instead of changing them, you
create new ones with the content you want. Old ones keep pointing
at the old document shape. This is made cheaper by sharing
structure between the old and new data as much as possible, which a
tree shape like this (without back pointers) makes easy.
Never directly mutate the properties of a Node object. See
this guide for more information.
Properties
type: NodeType πThe type of node that this is.
attrs: Object πAn object mapping attribute names to string values. The kind of
attributes allowed and required are determined by the node
type.
content: Fragment πThe node's content.
marks: [Mark] πThe marks (things like whether it is emphasized or part of a
link) associated with this node.
size: number πThe size of the node's content, which is the maximum offset in
the node. For nodes that don't contain text, this is also the
number of child nodes that the node has.
width: number πThe width of this node. Always 1 for non-text nodes, and the
length of the text for text nodes.
textContent: string πConcatenate all the text nodes found in this fragment and its
children.
firstChild: ?Node πReturns this node's first child, or null if there are no
children.
lastChild: ?Node πReturns this node's last child, or null if there are no
children.
isBlock: bool πTrue when this is a block (non-inline node)
isTextblock: bool πTrue when this is a textblock node, a block node with inline
content.
isInline: bool πTrue when this is an inline node (a text node or a node that can
appear among text).
isText: bool πTrue when this is a text node.
text: ?string πFor text nodes, this contains the node's text content.
Methods
child(off:Β number) βΒ Node πRetrieve the child at the given offset. Note that this is not
the appropriate way to loop over a node. child's complexity may
be non-constant for some nodes, and it will return the same node
multiple times when calling it for different offsets within a
text node.
iter(start:Β ?number, end:Β ?number) βΒ Iterator<Node> πCreate an iterator over this node's children, optionally starting
and ending at a given offset.
reverseIter(start:Β ?number, end:Β ?number) βΒ Iterator<Node> πCreate a reverse iterator (iterating from the node's end towards
its start) over this node's children, optionally starting and
ending at a given offset. Note: if given, start should be
greater than (or equal) to end.
chunkBefore(off:Β number) βΒ {start:Β number, node:Β Node} πFind the node that sits before a given offset. Can be used to
find out which text node covers a given offset. The start
property of the return value is the starting offset of the
returned node. It is an error to call this with offset 0.
chunkAfter(off:Β number) βΒ {start:Β number, node:Β Node} πFind the node that sits after a given offset. The start
property of the return value is the starting offset of the
returned node. It is an error to call this with offset
corresponding to the end of the node.
forEach(f:Β fn(node:Β Node, start:Β number, end:Β number)) πCall the given function for each child node. The function will be
given the node, as well as its start and end offsets, as
arguments.
sameMarkup(other:Β Node) βΒ bool πCompare the markup (type, attributes, and marks) of this node to
those of another. Returns true if both have the same markup.
hasMarkup(type:Β NodeType, attrs:Β ?Object, marks:Β ?[Mark]) βΒ bool πCheck whether this node's markup correspond to the given type,
attributes, and marks.
copy(content:Β ?Fragment = null) βΒ Node πCreate a new node with the same markup as this node, containing
the given content (or empty, if no content is given).
mark(marks:Β [Mark]) βΒ Node πCreate a copy of this node, with the given set of marks instead
of the node's own marks.
slice(from:Β number, to:Β ?number) βΒ Node πCreate a copy of this node with only the content between the
given offsets. If to is not given, it defaults to the end of
the node.
splice(from:Β number, to:Β number, replace:Β Fragment) βΒ Node πCreate a copy of this node with the content between the given
offsets replaced by the given fragment.
append(fragment:Β Fragment, joinLeft:Β ?number = 0, joinRight:Β ?number = 0) βΒ Node πAppend the given fragment to this node's
content, and create a new node with the result.
replace(pos:Β number, node:Β Node) βΒ Node πReturn a copy of this node with the child at the given offset
replaced by the given node. Note: The offset should not fall
within a text node.
replaceDeep(path:Β [number], node:Β Node) βΒ Node πReturn a copy of this node with the descendant at path replaced
by the given replacement node. This will copy as many sub-nodes as
there are elements in path.
close(depth:Β number, side:Β string) βΒ Node πβCloseβ this node by making sure that, if it is empty, and is not
allowed to be so, it has its default content inserted. When depth
is greater than zero, sub-nodes at the given side (which can be
"start" or "end") are closed too. Returns itself if no work
is necessary, or a closed copy if something did need to happen.
path(path:Β [number]) βΒ Node πGet the descendant node at the given path, which is interpreted
as a series of offsets into successively deeper nodes. For example,
if a node contains a paragraph and a list with 3 items, the path
to the first item in the list would be [1, 0].
nodeAfter(pos:Β Pos) βΒ ?Node πGet the node after the given position, if any.
pathNodes(path:Β [number]) βΒ [Node] πGet an array of all nodes along a path.
siblingRange(from:Β Pos, to:Β Pos) βΒ {from:Β Pos, to:Β Pos} πFinds the narrowest sibling range (two positions that both point
into the same node) that encloses the given positions.
nodesBetween(from:Β ?Pos, to:Β ?Pos, f:Β fn(node:Β Node, path:Β [number], parent:Β Node)) πIterate over all nodes between the given two positions, calling
the callback with the node, the path towards it, and its parent
node, as arguments. from and to may be null to denote
starting at the start of the node or ending at its end. Note that
the path passed to the callback is mutated as iteration
continues, so if you want to preserve it, make a copy.
inlineNodesBetween(from:Β ?Pos, to:Β ?Pos, f:Β fn(node:Β Node, path:Β [number], start:Β number, end:Β number, parent:Β Node)) πCalls the given function for each inline node between the two
given positions. Pass null for from or to to start or end at
the start or end of the node.
sliceBetween(from:Β ?Pos, to:Β ?Pos) βΒ Node πReturns a copy of this node containing only the content between
from and to. You can pass null for either of them to start
or end at the start or end of the node.
marksAt(pos:Β Pos) βΒ [Mark] πGet the marks of the node before the given position or, if that
position is at the start of a non-empty node, those of the node
after it.
rangeHasMark(from:Β ?Pos, to:Β ?Pos, type:Β MarkType) βΒ bool πTest whether a mark of the given type occurs in this document
between the two given positions.
toString() βΒ string πReturn a string representation of this node for debugging
purposes.
toJSON() βΒ Object πReturn a JSON-serializeable representation of this node.
[Symbol.iterator]() βΒ Iterator<Node> πA fragment is iterable, in the ES6 sense.
Static properties
fromJSON(schema:Β Schema, json:Β Object) βΒ Node πDeserialize a node from its JSON representation.
A fragment is an abstract type used to represent a node's
collection of child nodes. It tries to hide considerations about
the actual way in which the child nodes are stored, so that
different representations (nodes that only contain simple nodes
versus nodes that also contain text) can be approached using the
same API.
Fragments are persistent data structures. That means you should
not mutate them or their content, but create new instances
whenever needed. The API tries to make this easy.
Properties
textContent: string πConcatenate all the text nodes found in this fragment and its
children.
size: number πThe maximum offset in this fragment.
firstChild: ?Node πThe first child of the fragment, or null if it is empty.
lastChild: ?Node πThe last child of the fragment, or null if it is empty.
Methods
append(other:Β Fragment, joinLeft:Β ?number = 0, joinRight:Β ?number = 0) βΒ Fragment πCreate a fragment that combines this one with another fragment.
Takes care of merging adjacent text nodes and can also merge
βopenβ nodes at the boundary. joinLeft and joinRight give the
depth to which the left and right fragments are open. If open
nodes with the same markup are found on both sides, they are
joined. If not, the open nodes are closed.
toString() βΒ string πReturn a debugging string that describes this fragment.
toArray(from:Β ?number = 0, to:Β ?number = this.size, f:Β ?fn(Node) βΒ Node) βΒ [Node] πProduce an array with the child nodes between the given
boundaries, optionally mapping a function over them.
map(f:Β fn(Node) βΒ Node) βΒ Fragment πProduce a new Fragment by mapping all this fragment's children
through a function.
some(f:Β fn(Node) βΒ bool) βΒ ?Node πReturns the first child node for which the given function returns
true, or undefined otherwise.
sliceBetween(from:Β ?Pos, to:Β ?Pos) βΒ Fragment πSlice out the sub-fragment between the two given positions.
null can be passed for either to indicate the slice should go
all the way to the start or end of the fragment.
iter(start:Β ?number = 0, end:Β ?number = this.size) βΒ Iterator<Node> πCreate a forward iterator over the content of the fragment. An
explicit start and end offset can be given to have the iterator
go over only part of the content. If an iteration bound falls
within a text node, only the part that is within the bounds is
yielded.
reverseIter(start:Β ?number = this.size, end:Β ?number = 0) βΒ Iterator<Node> πCreate a reverse iterator over the content of the fragment. An
explicit start and end offset can be given to have the iterator
go over only part of the content. Note: start should be
greater than end, when passed.
child(off:Β number) βΒ Node πGet the child at the given offset. Might return a text node that
stretches before and/or after the offset.
forEach(f:Β fn(node:Β Node, start:Β number, end:Β number)) πCall the given function for each node in the fragment, passing it
the node, its start offset, and its end offset.
chunkBefore(off:Β number) βΒ {start:Β number, node:Β Node} πFind the node before the given offset. Returns an object
containing the node as well as its start index. Offset should be
greater than zero.
chunkAfter(off:Β number) βΒ {start:Β number, node:Β Node} πFind the node after the given offset. Returns an object
containing the node as well as its start index. Offset should be
less than the fragment's size.
slice(from:Β number, to:Β ?number = this.size) βΒ Fragment πReturn a fragment with only the nodes between the given offsets.
When to is not given, the slice will go to the end of the
fragment.
replace(offset:Β number, node:Β Node) βΒ Fragment πReturn a fragment in which the node at the given offset is
replaced by the given node. The node, as well as the one it
replaces, should not be text nodes.
toJSON() βΒ Object πCreate a JSON-serializeable representation of this fragment.
[Symbol.iterator]() βΒ Iterator<Node> πA fragment is iterable, in the ES6 sense.
Static properties
fromJSON(schema:Β Schema, value:Β Object) βΒ Fragment πDeserialize a fragment from its JSON representation.
fromArray(array:Β [Node]) βΒ Fragment πBuild a fragment from an array of nodes.
from(nodes:Β ?union<Fragment, Node, [Node]>) βΒ Fragment πCreate a fragment from something that can be interpreted as a set
of nodes. For null, it returns the empty fragment. For a
fragment, the fragment itself. For a node or array of nodes, a
fragment containing those nodes.
A mark is a piece of information that can be attached to a node,
such as it being emphasized, in code font, or a link. It has a type
and optionally a set of attributes that provide further information
(such as the target of the link). Marks are created through a
Schema, which controls which types exist and which
attributes they have.
Properties
type: MarkType πThe type of this mark.
attrs: Object πThe attributes associated with this mark.
Methods
toJSON() βΒ Object πConvert this mark to a JSON-serializeable representation.
addToSet(set:Β [Mark]) βΒ [Mark] πGiven a set of marks, create a new set which contains this one as
well, in the right position. If this mark or another of its type
is already in the set, the set itself is returned.
removeFromSet(set:Β [Mark]) βΒ [Mark] πRemove this mark from the given set, returning a new set. If this
mark is not in the set, the set itself is returned.
isInSet(set:Β [Mark]) βΒ bool πTest whether this mark is in the given set of marks.
eq(other:Β Mark) βΒ bool πTest whether this mark has the same type and attributes as
another mark.
Static properties
sameSet(a:Β [Mark], b:Β [Mark]) βΒ bool πTest whether two sets of marks are identical.
setFrom(marks:Β ?union<Mark, [Mark]>) βΒ [Mark] πCreate a properly sorted mark set from null, a single mark, or an
unsorted array of marks.
Instances of the Pos class represent positions in a document.
A position is an array of integers that describe a path to the target
node (see Node.path) and an integer offset into that target node.
Constructor
new Pos(path:Β [number], offset:Β number) π
Properties
path: [number] πThe path to the target node.
offset: number πThe offset into the target node.
depth: number πThe length of the position's path.
Methods
toString() πReturn a string representation of the path of the form
"0/2:10", where the numbers before the colon are the path, and
the number after it is the offset.
max(other:Β Pos) βΒ Pos πReturn the greater of two positions.
min(other:Β Pos) βΒ Pos πReturn the lesser of two positions.
cmp(other:Β Pos) βΒ number πCompares this position to another position, and returns a number.
Of this result number, only the sign is significant. It is
negative if this position is less than the other one, zero if
they are the same, and positive if this position is greater.
shorten(to:Β ?number = null, offset:Β ?number = 0) βΒ Pos πCreate a position pointing into a parent of this position's
target. When to is given, it determines the new length of the
path. By default, the path becomes one shorter. The offset
parameter can be used to determine where in this parent the
position points. By default, it points before the old target. You
can pass a negative or positive integer to move it backward or
forward (note: this method performs no bounds checking).
move(by:Β number) βΒ Pos πCreate a position with an offset moved relative to this
position's offset. For example moving 0/1:10 by -2 yields
0/1:8.
toPath(move:Β ?number = 0) βΒ [number] πConvert this position to an array of numbers (including its
offset). Optionally pass an argument to adjust the value of the
offset.
isValid(doc:Β Node, requireTextblock:Β ?bool) βΒ bool πChecks whether this position is valid in the given document. When
requireTextblock is true, only positions inside textblocks are
considered valid.
toJSON() βΒ Object πConvert the position to a JSON-safe representation.
Static properties
samePath(pathA:Β [number], pathB:Β [number]) βΒ bool πCompares two paths and returns true when they are the same.
from(array:Β [number], move:Β ?number = 0) βΒ Pos πBuild a position from an array of numbers (as in
toPath), taking the last element of the array as
offset and optionally moving it by move.
fromJSON(json:Β Object) βΒ Pos πCreate a position from a JSON representation.
Extends ProseMirrorError.
The exception type used to signal schema-related
errors.
The node and mark types
that make up a schema have several things in commonβthey support
attributes, and you can register values
with them. This class implements this functionality, and acts as a
superclass to those NodeType and MarkType.
Properties
attrs: Object<Attribute> πThe set of attributes to associate with each node or mark of this
type.
Static properties
updateAttrs(attrs:Β Object<?Attribute>) πAdd or remove attributes from this type. Expects an object
mapping names to either attributes (to add) or null (to remove
the attribute by that name).
register(namespace:Β string, name:Β string, value:Β any) πRegister a value in this type's registry. Various components use
Schema.registry to query values from the marks and nodes that
make up the schema. The namespace, for example
"command", determines which component will see
this value. name is a name specific to this value. Its meaning
differs per namespace.
Subtypes inherit the registered values from their supertypes.
They can override individual values by calling this method to
overwrite them with a new value, or with null to disable them.
registerComputed(namespace:Β string, name:Β string, f:Β fn(SchemaItem) βΒ any) πRegister a value in this types's registry, like
register, but providing a function that
will be called with the actual node or mark type, whose return
value will be treated as the effective value (or will be ignored,
if null).
cleanNamespace(namespace:Β string) πBy default, schema items inherit the
registered items from their superclasses.
Call this to disable that behavior for the given namespace.
Extends SchemaItem.
Node types are objects allocated once per Schema
and used to tag Node instances with a type. They are
instances of sub-types of this class, and contain information about
the node type (its name, its allowed attributes, methods for
serializing it to various formats, information to guide
deserialization, and so on).
Properties
name: string πThe name the node type has in this schema.
schema: Schema πA link back to the Schema the node type belongs to.
isBlock: bool πTrue if this is a block type.
isTextblock: bool πTrue if this is a textblock type, a block that contains inline
content.
isInline: bool πTrue if this is an inline type.
isText: bool πTrue if this is the text node type.
selectable: bool πControls whether nodes of this type can be selected (as a user
node selection).
draggable: bool πDetermines whether nodes of this type can be dragged. Enabling it
causes ProseMirror to set a draggable attribute on its DOM
representation, and to put its HTML serialization into the drag
event's data
transfer
when dragged.
locked: bool πControls whether this node type is locked.
contains: ?NodeKind πThe kind of nodes this node may contain. null means it's a
leaf node.
kind: ?NodeKind πSets the kind of the node, which is used to
determine valid parent/child relations.
Should only be null for nodes that can't be child nodes (i.e.
the document top node).
canBeEmpty: bool πControls whether this node is allowed to be empty.
containsMarks: union<bool, [string]> πThe mark types that child nodes of this node may have. false
means no marks, true means any mark, and an array of strings
can be used to explicitly list the allowed mark types.
Methods
canContainFragment(fragment:Β Fragment) βΒ bool πTest whether the content of the given fragment could be contained
in this node type.
canContain(node:Β Node) βΒ bool πTest whether the given node could be contained in this node type.
canContainMark(mark:Β MarkType) βΒ bool πTest whether this node type can contain children with the given
mark type.
canContainType(type:Β NodeType) βΒ bool πTest whether this node type can contain nodes of the given node
type.
canContainContent(type:Β NodeType) βΒ bool πTest whether the nodes that can be contained in the given node
type are a sub-type of the nodes that can be contained in this
type.
findConnection(other:Β NodeType) βΒ ?[NodeType] πFind a set of intermediate node types, possibly empty, that have
to be inserted between this type and other to put a node of
type other into this type.
create(attrs:Β ?Object, content:Β ?union<Fragment, Node, [Node]>, marks:Β ?[Mark]) βΒ Node πCreate a Node of this type. The given attributes are
checked and defaulted (you can pass null to use the type's
defaults entirely, if no required attributes exist). content
may be a Fragment, a node, an array of nodes, or
null. Similarly marks may be null to default to the empty
set of marks.
Class used to represent node kind.
Constructor
new NodeKind(name:Β string, ...supers:Β [NodeKind]) πCreate a new node kind with the given set of superkinds (the new
kind counts as a member of each of the superkinds). The name
field is only for debugging purposesβkind equivalens is defined
by identity.
Methods
isSubKind(other:Β NodeKind) βΒ bool πTest whether other is a subkind of this kind (or the same
kind).
Static properties
block: NodeKind πThe node kind used for generic block nodes.
inline: NodeKind πThe node kind used for generic inline nodes.
text: NodeKind πThe node kind used for text nodes. Subkind of
NodeKind.inline.
list_item: NodeKind πThe node kind used for list items in the default
schema.
Extends NodeType.
Base type for block nodetypes.
Extends Block.
Base type for textblock node types.
Extends NodeType.
Base type for inline node types.
Extends Inline.
The text node type.
Attributes are named strings associated with nodes and marks.
Each node type or mark type has a fixed set of attributes, which
instances of this class are used to control.
Constructor
new Attribute(options:Β ?Object = {}) πCreate an attribute. options is an object containing the
settings for the attributes. The following settings are
supported:
default: ?string
- The default value for this attribute, to choose when no
explicit value is provided.
compute: ?(Fragment) β string
- A function that computes a default value for the attribute from
the node's content.
label: ?string
- A user-readable text label associated with the attribute.
Attributes that have no default or compute property must be
provided whenever a node or mark of a type that has them is
created.
Extends SchemaItem.
Like nodes, marks (which are associated with nodes to signify
things like emphasis or being part of a link) are tagged with type
objects, which are instantiated once per Schema.
Properties
name: string πThe name of the mark type.
schema: Schema πThe schema that this mark type instance is part of.
Methods
create(attrs:Β ?Object) βΒ Mark πCreate a mark of this type. attrs may be null or an object
containing only some of the mark's attributes. The others, if
they have defaults, will be added.
removeFromSet(set:Β [Mark]) βΒ [Mark] πWhen there is a mark of this type in the given set, a new set
without it is returned. Otherwise, the input set is returned.
isInSet(set:Β [Mark]) βΒ ?Mark πTests whether there is a mark of this type in the given set.
Static properties
rank: number πMark type ranks are used to determine the order in which mark
arrays are sorted. (If multiple mark types end up with the same
rank, they still get a fixed order in the schema, but there's no
guarantee what it will be.)
A schema specification is a blueprint for an actual
Schema. It maps names to node and mark types.
A specification consists of an object that associates node names
with node type constructors and another similar object associating
mark names with mark type constructors.
Constructor
new SchemaSpec(nodes:Β ?Object<constructor<NodeType>>, marks:Β ?Object<constructor<MarkType>>) πCreate a schema specification from scratch. The arguments map
node names to node type constructors and mark names to mark type
constructors.
Methods
update(nodes:Β ?Object<?NodeType>, marks:Β ?Object<?MarkType>) βΒ SchemaSpec πBase a new schema spec on this one by specifying nodes and marks
to add or remove.
When nodes is passed, it should be an object mapping type names
to either null, to delete the type of that name, or to a
NodeType subclass, to add or replace the node type of that
name.
Similarly, marks can be an object to add, change, or remove
mark types in the schema.
Each document is based on a single schema, which provides the
node and mark types that it is made up of (which, in turn,
determine the structure it is allowed to have).
Constructor
new Schema(spec:Β SchemaSpec) πConstruct a schema from a specification.
Properties
spec: SchemaSpec πThe specification on which the schema is based.
nodes: Object<NodeType> πAn object mapping the schema's node names to node type objects.
marks: Object<MarkType> πA map from mark names to mark type objects.
cached: Object πAn object for storing whatever values modules may want to
compute and cache per schema. (If you want to store something
in it, try to use property names unlikely to clash.)
Methods
node(type:Β union<string, NodeType>, attrs:Β ?Object, content:Β ?union<Fragment, Node, [Node]>, marks:Β ?[Mark]) βΒ Node πCreate a node in this schema. The type may be a string or a
NodeType instance. Attributes will be extended
with defaults, content may be a Fragment,
null, a Node, or an array of nodes.
When creating a text node, content should be a string and is
interpreted as the node's text.
This method is bound to the Schema, meaning you don't have to
call it as a method, but can pass it to higher-order functions
and such.
text(text:Β string, marks:Β ?[Mark]) βΒ Node πCreate a text node in the schema. This method is bound to the Schema.
defaultTextblockType() βΒ ?NodeType πReturn the default textblock type for this schema, or null if
it does not contain a node type with a defaultTextblock
property.
mark(name:Β string, attrs:Β ?Object) βΒ Mark πCreate a mark with the named type
nodeFromJSON(json:Β Object) βΒ Node πDeserialize a node from its JSON representation. This method is
bound.
markFromJSON(json:Β Object) βΒ Mark πDeserialize a mark from its JSON representation. This method is
bound.
nodeType(name:Β string) βΒ NodeType πGet the NodeType associated with the given name in
this schema, or raise an error if it does not exist.
registry(namespace:Β string, f:Β fn(name:Β string, value:Β any, source:Β union<NodeType, MarkType>, name:Β string)) πRetrieve all registered items under the given name from this
schema. The given function will be called with the name, each item, the
elementβnode type or mark typeβthat it was associated with, and
that element's name in the schema.
Extends Block.
The default top-level document node type.
Extends Block.
The default blockquote node type.
Extends Block.
The default ordered list node type. Has a single attribute,
order, which determines the number at which the list starts
counting, and defaults to 1.
Extends Block.
The default bullet list node type.
Extends Block.
The default list item node type.
Extends Block.
The default horizontal rule node type.
Extends Textblock.
The default heading node type. Has a single attribute
level, which indicates the heading level, and defaults to 1.
Properties
maxLevel: number πControls the maximum heading level. Has the value 6 in the
Heading class, but you can override it in a subclass.
Extends Textblock.
The default code block / listing node type. Only
allows unmarked text nodes inside of it.
Extends Textblock.
The default paragraph node type.
Extends Inline.
The default inline image node type. Has these
attributes:
src (required): The URL of the image.
alt: The alt text.
title: The title of the image.
Extends Inline.
The default hard break node type.
Extends MarkType.
The default emphasis mark type.
Extends MarkType.
The default strong mark type.
Extends MarkType.
The default link mark type. Has these attributes:
href (required): The link target.
title: The link's title.
Extends MarkType.
The default code font mark type.
Extends ProseMirrorError.
Class used to signal model-related errors.
Functions
findDiffStart(a:Β Node, b:Β Node) βΒ ?Pos πFind the first position at which nodes a and b differ, or
null if they are the same.
findDiffEnd(a:Β Node, b:Β Node) βΒ ?{a:Β Pos, b:Β Pos} πFind the first position, searching from the end, at which nodes a
and b differ, or null if they are the same. Since this position
will not be the same in both nodes, an object with two separate
positions is returned.
Constants
emptyFragment: Fragment πAn empty fragment. Intended to be reused whenever a node doesn't
contain anything (rather than allocating a new empty fragment for
each leaf node).
defaultSpec: SchemaSpec πThe specification for the default schema.
defaultSchema: Schema πProseMirror's default document schema.
This module defines a way to transform documents. Transforming
happens in Steps, which are atomic, well-defined modifications to
a document. Applying a step produces a new document
and a position map that maps positions in the old
document to position in the new document. Steps can be
inverted to create a step that undoes their effect,
and chained together in a convenience object called a Transform.
This module does not depend on the browser API being available
(i.e. you can load it into any JavaScript environment).
You can read more about transformations in this
guide.
These are the types of steps defined:
join
- Join two block elements together.
from and to must point at
the end of the first and start of the second element (so that
the intention is preserved even when the positions are mapped).
split
- Split a block node at
pos. The parameter, if given, may be
{type, ?attrs} object giving the node type and optionally the
attributes of the node created to hold the content after the
split.
ancestor
- Change the stack of nodes that wrap the part of the document
between
from and to, which must point into the same parent
node.The set of ancestors to replace is determined by the depth
property of the step's parameter. If this is greater than
zero, from and to must point at the start and end of a
stack of nodes, of that depth, since this step will not split
nodes.The set of new ancestors to wrap with is determined by the
types and attrs properties of the parameter. The first
should be an array of NodeTypes, and the second, optionally,
an array of attribute objects.
replace
- Delete the part of the document between
from and to and
optionally replace it with another chunk of content. pos must
point at the βrootβ at which the cut startsβa position between
and above from and to.When new content is to be inserted, the step's parameter should
be an object of shape {content:Fragment, openLeft: number, openRight: number}. The step will insert the
given content at the root of the cut, and openLeft and
openRight indicate how much of the content on both sides
should be consided βopenβ.A replace step will try to join open nodes on both sides of the
cut. That is, nodes in the original document that are partially
cut off by from and to, and nodes at the sides of the
replacement content as specificed by openLeft and
openRight. For example, if openLeft is 2, the first node of
the replacement content as well as its first child is
considered open. Whenever two open nodes with the same
markup end up next to each other, they are
joined. Open nodes that aren't joined are closed
to ensure their content (or lack of it) is valid.
addMark
- Add the
Mark given as the step's parameter to all
inline content between from and to (when allowed).
removeMark
- Remove the
Mark given as the step's parameter from all inline
content between from and to.
A step object wraps an atomic operation. It generally applies
only to the document it was created for, since the positions
associated with it will only make sense for that document.
Constructor
new Step(type:Β string, from:Β ?Pos, to:Β ?Pos, pos:Β ?Pos, param:Β ?any = null) πBuild a step. The type should name a defined step
type, and the shape of the positions and parameter should be
appropriate for that type.
Properties
type: string πThe type of the step.
from: ?Pos πThe start of the step's range, if any. Which of the three
optional positions associated with a step a given step type
uses differs. The way each of these positions is mapped when
the step is mapped over a position mapping depends
on its role.
to: ?Pos πThe end of the step's range.
pos: ?Pos πThe base position for this step.
param: ?any πExtra step-type-specific information associated with the step.
Methods
apply(doc:Β Node) βΒ ?StepResult πApplies this step to the given document, returning a result
containing the transformed document (the input document is not
changed) and a PosMap. If the step could not meaningfully be
applied to the given document, this returns null.
invert(oldDoc:Β Node, map:Β PosMap) βΒ Step πCreate an inverted version of this step. Needs the document as it
was before the step, as well as PosMap created by applying the
step to that document, as input.
map(remapping:Β Mappable) βΒ ?Step πMap this step through a mappable thing, returning either a
version of that step with its positions adjusted, or null if
the step was entirely deleted by the mapping.
toJSON() βΒ Object πCreate a JSON-serializeable representation of this step.
Static properties
fromJSON(schema:Β Schema, json:Β Object) βΒ Step πDeserialize a step from its JSON representation.
define(type:Β string, implementation:Β Object) πDefine a new type of step. Implementation should have the
following properties:
apply`(doc: Node, step: Step) β ?StepResult
- Applies the step to a document.
invert`(step: Step, oldDoc: Node, map: PosMap) β Step
- Create an inverted version of the step.
paramToJSON`(param: ?any) β ?Object
- Serialize this step type's parameter to JSON.
paramFromJSON`(schema: Schema, json: ?Object) β ?any
- Deserialize this step type's parameter from JSON.
Objects of this type are returned as the result of
applying a transform step to a document.
Properties
doc: Node πThe transformed document.
map: PosMap πThe position map that describes the correspondence between the
old and the new document.
There are various things that positions can be mapped through.
We'll denote those as 'mappable'. This is not an actual class in
the codebase, only an agreed-on interface.
map(pos:Β Pos, bias:Β ?number) βΒ MapResult πMap a position through this object. When given, the bias
determines in which direction to move when a chunk of content is
inserted at or around the mapped position.
A position map, holding information about the way positions in
the pre-step version of a document correspond to positions in the
post-step version. This class implements Mappable.
Methods
map(pos:Β Pos, bias:Β ?number) βΒ MapResult πMap the given position through this map. The bias parameter can
be used to control what happens when the transform inserted
content at (or around) this positionβif bias is negative, the a
position before the inserted content will be returned, if it is
positive, a position after the insertion is returned.
invert() βΒ PosMap πCreate an inverted version of this map. The result can be used to
map positions in the post-step document to the pre-step document.
The return value of mapping a position.
Properties
pos: Pos πThe mapped version of the position.
deleted: bool πTells you whether the position was deleted, that is,
whether the step removed its surroundings from the document.
A remapping represents a pipeline of zero or more mappings. It
is a specialized data structured used to manage mapping through a
series of steps, typically including inverted and non-inverted
versions of the same step. (This comes up when βrebasingβ steps for
collaboration or history management.) This class implements
Mappable.
Constructor
new Remapping(head:Β ?[PosMap] = [], tail:Β ?[PosMap] = []) π
Properties
head: [PosMap] πThe maps in the head of the mapping are applied to input
positions first, back-to-front. So the map at the end of this
array (if any) is the very first one applied.
Methods
addToFront(map:Β PosMap, corr:Β ?number) βΒ number πAdd a map to the mapping's front. If this map is the mirror image
(produced by an inverted step) of another map in this mapping,
that map's id (as returned by this method or
addToBack) should be passed as a second
parameter to register the correspondence.
addToBack(map:Β PosMap, corr:Β ?number) βΒ number πAdd a map to the mapping's back. If the map is the mirror image
of another mapping in this object, the id of that map should be
passed to register the correspondence.
map(pos:Β Pos, bias:Β ?number) βΒ MapResult πMap a position through this remapping, optionally passing a bias
direction.
A change to a document often consists of a series of
steps. This class provides a convenience abstraction to
build up and track such an array of steps. A Transform object
implements Mappable.
The high-level transforming methods return the Transform object
itself, so that they can be chained.
new Transform(doc:Β Node) πCreate a transformation that starts with the given document.
steps: [Step] πThe accumulated steps.
docs: [Node] πThe individual document versions. Always has a length one more
than steps, since it also includes the original starting
document.
maps: [PosMap] πThe position maps produced by the steps. Has the same length as
steps.
doc: Node πThe current version of the transformed document.
before: Node πThe original input document.
step(step:Β Step) βΒ ?StepResult πAdd a step to this transformation. If the step can be
applied to the current document, the result of
applying it is returned, and an element is added to the
steps, docs, and
maps arrays.
map(pos:Β Pos, bias:Β ?number) βΒ MapResult πMap a position through the whole transformation (all the position
maps in maps), and return the result.
join(at:Β Pos) βΒ Transform πJoin the blocks around the given position.
split(pos:Β Pos, depth:Β ?number = 1, typeAfter:Β ?NodeType, attrsAfter:Β ?Object) βΒ Transform πSplit the node at the given position, and optionally, if depth is
greater than one, any number of nodes above that. By default, the part
split off will inherit the node type of the original node. This can
be changed by passing typeAfter and attrsAfter.
splitIfNeeded(pos:Β Pos, depth:Β ?number = 1) βΒ Transform πSplit at the given position, if that position isn't already at
the start or end of a node. If depth is greater than one, also do
so for parent positions above the given position.
lift(from:Β Pos, to:Β ?Pos = from) βΒ Transform πLift the nearest liftable ancestor of the sibling
range of the given positions out of its
parent (or do nothing if no such node exists).
wrap(from:Β Pos, to:Β ?Pos, type:Β NodeType, wrapAttrs:Β ?Object) βΒ Transform πWrap the sibling range of the given positions
in a node of the given type, with the given attributes (if
possible).
setBlockType(from:Β Pos, to:Β ?Pos, type:Β NodeType, attrs:Β ?Object) βΒ Transform πSet the type of all textblocks (partly) between from and to to
the given node type with the given attributes.
setNodeType(pos:Β Pos, type:Β NodeType, attrs:Β ?Object) βΒ Transform πChange the type and attributes of the node after pos.
delete(from:Β Pos, to:Β Pos) βΒ Transform πDelete the content between the given positions.
replace(from:Β Pos, to:Β Pos, source:Β Node, start:Β Pos, end:Β Pos) βΒ Transform πReplace the part of the document between from and to with the
part of the source between start and end.
replaceWith(from:Β Pos, to:Β Pos, content:Β union<Fragment, Node, [Node]>) βΒ Transform πReplace the given range with the given content, which may be a
fragment, node, or array of nodes.
insert(pos:Β Pos, content:Β union<Fragment, Node, [Node]>) βΒ Transform πInsert the given content at the pos.
insertText(pos:Β Pos, text:Β string) βΒ Transform πInsert the given text at pos, inheriting the marks of the
existing content at that position.
insertInline(pos:Β Pos, node:Β Node) βΒ Transform πInsert the given node at pos, inheriting the marks of the
existing content at that position.
addMark(from:Β Pos, to:Β Pos, mark:Β Mark) βΒ Transform πAdd the given mark to the inline content between from and to.
removeMark(from:Β Pos, to:Β Pos, mark:Β ?union<Mark, MarkType> = null) βΒ Transform πRemove the given mark, or all marks of the given type, from inline
nodes between from and to.
clearMarkup(from:Β Pos, to:Β Pos, newParent:Β ?NodeType) βΒ Transform πRemove all marks and non-text inline nodes, or if newParent is
given, all marks and inline nodes that may not appear as content of
newParent, from the given range.
joinableBlocks(doc:Β Node, pos:Β Pos) βΒ bool πTest whether the blocks before and after a given position can be
joined.
joinPoint(doc:Β Node, pos:Β Pos, dir:Β ?number = -1) βΒ ?Pos πFind an ancestor of the given position that can be joined to the
block before (or after if dir is positive). Returns the joinable
point, if any.
canLift(doc:Β Node, from:Β Pos, to:Β ?Pos) βΒ bool πTells you whether the given positions' sibling
range, or any of its ancestor nodes, can be
lifted out of a parent.
canWrap(doc:Β Node, from:Β Pos, to:Β ?Pos, type:Β NodeType) βΒ bool πDetermines whether the sibling range of the
given positions can be wrapped in the given node type.
This module provides a way to register and access functions that
serialize and parse ProseMirror documents to and from
various formats, along with the basic formats required to run the
editor.
These are the formats defined by this module:
"json"
- Uses
Node.toJSON and Schema.nodeFromJSON to convert a
document to and from JSON.
"dom"
- Parses DOM
Nodes,
serializes to a DOM
fragment.
See
toDOM and fromDOM.
"html"
- Serialize to and parse from HTML text. See
toHTML and fromHTML.
"text"
- Convert to and from plain text. See
toText and fromText.
The markdown module in the distribution defines an additional format:
"markdown"
- Convert to and from CommonMark marked-up
text. See
toMarkdown and fromMarkdown.
To define the way node and mark types are
parsed, you can associate one or more DOM parsing specifications to
them using the register method with the
"parseDOM" namespace, using the HTML node name (lowercase) as
value name. Each of them defines a parsing strategy for a certain
type of DOM node. When "_" is used as name, the parser is
activated for all nodes.
rank: ?number πThe precedence of this parsing strategy. Should be a number between
0 and 100, which determines when this parser gets a chance relative
to others that apply to the node (low ranks go first). Defaults to
parse: union<string, fn(dom:Β DOMNode, state:Β DOMParseState) βΒ ?bool> πThe function that, given a DOM node, parses it, updating the parse
state. It should return (the exact value) false when it wants to
indicate that it was not able to parse this node. This function is
called in such a way that this is bound to the type that the
parse spec was associated with.
When this is set to the string "block", the content of the DOM
node is parsed as the content in a node of the type that this spec
was associated with.
When set to the string "mark", the content of the DOM node is
parsed with an instance of the mark that this spec was associated
with added to their marks.
selector: ?string πA css selector to match against. If present, it will try to match the selector
against the dom node prior to calling the parse function.
A state object used to track context during a parse,
and to expose methods to custom parsing functions.
Properties
options: Object πThe options passed to this parse.
schema: Schema πThe schema that we are parsing into.
Methods
insert(type:Β DOMNode, attrs:Β NodeType, content:Β ?Object, [Node]) βΒ ?Node πInsert a node of the given type, with the given content, based on
dom, at the current position in the document.
wrapIn(dom:Β DOMNode, type:Β NodeType, attrs:Β ?Object) πParse the contents of dom as children of a node of the given
type.
wrapMark(inner:Β DOMNode, mark:Β Mark) πParse the contents of dom, with mark added to the set of
current marks.
Object used to to expose relevant values and methods
to DOM serializer functions.
Properties
options: Object πThe options passed to the serializer.
doc: DOMDocument πThe DOM document in which we are working.
Methods
elt(type:Β string, attrs:Β ?Object, ...content:Β union<string, DOMNode>) βΒ DOMNode πCreate a DOM node of the given type, with (optionally) the given
attributes and content. Content elements may be strings (for text
nodes) or other DOM nodes.
renderAs(node:Β Node, tagName:Β string, tagAttrs:Β ?Object) βΒ DOMNode πRender the content of ProseMirror node into a DOM node with the
given tag name and attributes.
serializeTo(doc:Β Node, format:Β string, options:Β ?Object) βΒ any πSerialize the given document to the given format. If options is
given, it will be passed along to the serializer function.
knownTarget(format:Β string) βΒ bool πQuery whether a given serialization format has been registered.
defineTarget(format:Β string, func:Β fn(Node, ?Object) βΒ any) πRegister a function as the serializer for format.
parseFrom(schema:Β Schema, value:Β any, format:Β string, options:Β ?Object) βΒ Node πParse document value from the format named by format. If
options is given, it is passed along to the parser function.
knownSource(format:Β string) βΒ bool πQuery whether a parser for the named format has been registered.
defineSource(format:Β string, func:Β fn(Schema, any, ?Object) βΒ Node) πRegister a parser function for format.
fromDOM(schema:Β Schema, dom:Β DOMNode, options:Β ?Object) βΒ Node πParse document from the content of a DOM node. To pass an explicit
parent document (for example, when not in a browser window
environment, where we simply use the global document), pass it as
the document property of options.
fromHTML(schema:Β Schema, html:Β string, options:Β ?Object) βΒ Node πParses the HTML into a DOM, and then calls through to fromDOM.
toDOM(node:Β Node, options:Β ?Object) βΒ DOMFragment πSerialize the content of the given node to a DOM fragment. When not
in the browser, the document option, containing a DOM document,
should be passed so that the serialize can create nodes.
To define rendering behavior for your own node and
mark types, give them a serializeDOM method. This
method is passed a Node and a DOMSerializer, and should return
the DOM
node that
represents this node and its content. For marks, that should be an
inline wrapping node like <a> or <strong>.
Individual attributes can also define serialization behavior. If an
Attribute object has a serializeDOM method, that will be called
with the DOM node representing the node that the attribute applies
to and the atttribute's value, so that it can set additional DOM
attributes on the DOM node.
nodeToDOM(node:Β Node, options:Β ?Object) βΒ DOMNode πSerialize a given node to a DOM node. This is useful when you need
to serialize a part of a document, as opposed to the whole
document.
toHTML(node:Β Node, options:Β ?Object) βΒ string πSerialize a node as an HTML string. Goes through toDOM and then
serializes the result. Again, you must pass a document option
when not in the browser.
fromText(schema:Β Schema, text:Β string) βΒ Node πConvert a string into a simple ProseMirror document.
toText(doc:Β Node) βΒ string πSerialize a node as a plain text string.
Defines a parser and serializer for
CommonMark text (registered in the
format module under "markdown").
Schema-specific parsing logic can be defined
registering values with parsing information
on mark and node types, using the
"parseMarkdown" namespace.
The name of the registered item should be the
markdown-it token
name that the parser should respond to,
To influence the way the markdown-it parser is initialized and
configured, you can register values under the "configureMarkdown"
namespace. An item with the name "init" will be called to
initialize the parser. Items with other names will be called with a
parser and should return a parser. You could for example configure
a subscript mark to enable the subscript
plugin:
SubMark.register("configureMarkdown", "sub", parser => {
return parser.use(require("markdown-it-sub"))
})
parse: union<string, fn(state:Β MarkdownParseState, token:Β MarkdownToken) βΒ Node> πThe parsing function for this token. It is, when a matching token
is encountered, passed the parsing state and the token, and must
return a Node if the parsing spec was for a node type, and a
Mark if it was for a mark type.
The function will be called so that this is bound to the node or
mark type instance that the spec was associated with.
As a shorthand, parse can be set to a string. You can use
"block" to create a node of the type that this spec was
associated with, and wrap the content between the open and close
tokens in this node.
Alternatively, it can be set to "mark", if the spec is associated
with a mark type, which will cause the content between
the opening and closing token to be marked with an instance of that
mark type.
attrs: ?union<Object, fn(MarkdownParseState, MarkdownToken) βΒ Object> πWhen parse is set to a string, this property can be used to
specify attributes for the node or mark. It may hold an object or a
function that, when called with the parser
state and the token object, returns an
attribute object.
Object used to track the context of a running parse,
and to expose parsing-related methods to node-specific parsing
functions.
Properties
schema: Schema πThe schema into which we are parsing.
options: Object πThe options passed to the parser.
Methods
addText(text:Β string) πAdds the given text to the current position in the document,
using the current marks as styling.
openMark(mark:Β Mark) πAdds the given mark to the set of active marks.
closeMark(mark:Β Mark) πRemoves the given mark from the set of active marks.
addNode(type:Β NodeType, attrs:Β ?Object, content:Β ?[Node]) βΒ Node πAdd a node at the current position.
openNode(type:Β NodeType, attrs:Β ?Object) πWrap subsequent content in a node of the given type.
closeNode() βΒ Node πClose and return the node that is currently on top of the stack.
getAttr(tok:Β MarkdownToken, name:Β string) βΒ any πRetrieve the named attribute from the given token.
This is an object used to track state and expose
methods related to markdown serialization. Instances are passed to
node and mark serialization methods (see toMarkdown).
Properties
options: Object πThe options passed to the serializer.
Methods
wrapBlock(delim:Β string, firstDelim:Β ?string, node:Β Node, f:Β fn()) πRender a block, prefixing each line with delim, and the first
line in firstDelim. node should be the node that is closed at
the end of the block, and f is a function that renders the
content of the block.
ensureNewLine() πEnsure the current content ends with a newline.
write(content:Β ?string) πPrepare the state for writing output (closing closed paragraphs,
adding delimiters, and so on), and then optionally add content
(unescaped) to the output.
closeBlock(node:Β Node) πClose the block for the given node.
text(text:Β string, escape:Β ?bool) πAdd the given text to the document. When escape is not false,
it will be escaped.
render(node:Β Node) πRender the given node as a block.
renderContent(parent:Β Node) πRender the contents of parent as block nodes.
renderInline(parent:Β Node) πRender the contents of parent as inline content.
esc(str:Β string, startOfLine:Β ?bool) βΒ string πEscape the given string so that it can safely appear in Markdown
content. If startOfLine is true, also escape characters that
has special meaning only at the start of the line.
repeat(str:Β string, n:Β number) βΒ string πRepeat the given string n times.
Functions
fromMarkdown(schema:Β Schema, text:Β string, options:Β ?Object) βΒ Node πParse a string as CommonMark markup, and
create a ProseMirror document corresponding to its meaning. Note
that, by default, some CommonMark features, namely inline HTML and
tight lists, are not supported.
toMarkdown(doc:Β Node, options:Β ?Object) βΒ string πSerialize the content of the given node to CommonMark.
To define serialization behavior for your own node
types, give them a serializeMarkDown method. It will
be called with a MarkdownSerializer and a Node, and should
update the serializer's state to add the content of the node.
Mark types can define openMarkdown and
closeMarkdown properties, which provide the markup text that
marked content should be wrapped in. They may hold either a string
or a function from a MarkdownSerializer and a Mark to a string.
This module defines a way to attach βinput rulesβ to an editor,
which can react to or transform text typed by the user. It also
comes with a bunch of default rules that can be enabled with the
autoInput option.
autoInput: union<bool, [union<string, Object<?InputRule>>]> πControls the input rules initially active in the
editor. Pass an array of sources, which can be either the string
"schema", to add rules registered on the
schema items (under the namespace "autoInput"), or an object
containing input rules. To remove previously included rules, you
can add an object that maps their name to null.
The value false (the default) is a shorthand for no input rules,
and the value true for ["schema", autoInputRules].
Input rules are regular expressions describing a piece of text
that, when typed, causes something to happen. This might be
changing two dashes into an emdash, wrapping a paragraph starting
with "> " into a blockquote, or something entirely different.
new InputRule(match:Β RegExp, filter:Β ?string, handler:Β union<string, fn(ProseMirror, [string], Pos)>) πCreate an input rule. The rule applies when the user typed
something and the text directly in front of the cursor matches
match, which should probably end with $. You can optionally
provide a filter, which should be a single character that always
appears at the end of the match, and will be used to only apply
the rule when there's an actual chance of it succeeding.
The handler can be a string, in which case the matched text
will simply be replaced by that string, or a function, which will
be called with the match array produced by
RegExp.exec,
and should produce the effect of the rule.
addInputRule(pm:Β ProseMirror, rule:Β InputRule) πAdd the given input rule to an editor. From now on,
whenever the rule's pattern is typed, its handler is activated.
Note that the effect of an input rule can be canceled by pressing
Backspace right after it happens.
removeInputRule(pm:Β ProseMirror, rule:Β InputRule) πRemove the given rule (added earlier with addInputRule) from the
editor.
autoInputRules: Object<InputRule> πBase set of input rules, enabled by default when autoInput is set
to true.
When given a truthy value, enables the menu bar module for this
editor. The menu bar takes up space above the editor, showing
currently available commands (that have been
added to the menu). To configure the
module, you can pass a configuration object, on which the following
properties are supported:
float: bool = false
- When enabled, causes the menu bar to stay visible when the
editor is partially scrolled out of view, by making it float at
the top of the viewport.
content: [MenuGroup]
- Determines the content of the menu.
When given a truthy value, enables the tooltip menu module for this
editor. This menu shows up when there is a selection, and
optionally in certain other circumstances, providing
context-relevant commands.
By default, the tooltip will show inline menu commands (registered
with the menuGroup command property)
when there is an inline selection, and block related commands when
there is a node selection on a block.
The module can be configured by passing an object. These properties
are recognized:
showLinks: bool = true
- Causes a tooltip with the link target to show up when the
cursor is inside of a link (without a selection).
selectedBlockMenu: bool = false
- When enabled, and a whole block is selected or the cursor is
inside an empty block, the block menu gets shown.
inlineContent: [MenuGroup]
- The menu elements to show when displaying the menu for inline
content.
blockContent: [MenuGroup]
- The menu elements to show when displaying the menu for block
content.
selectedBlockContent: [MenuGroup]
- The elements to show when a full block has been selected and
selectedBlockMenu is enabled. Defaults to concatenating
inlineContent and blockContent.
This module defines a number of building blocks for ProseMirror
menus, as consumed by the menubar and
tooltipmenu modules.
The types defined in this module aren't the only thing you can
display in your menu. Anything that conforms to this interface can
be put into a menu structure.
Render the element for display in the menu. Returning null can be
used to signal that this element shouldn't be displayed for the
given editor state.
A menu group represents a group of things that may appear in a
menu. It may be either a MenuElement, a MenuCommandGroup, or an
array of such values. Can be reduced to an array of MenuElements
using resolveGroup.
Wraps a command so that it can be rendered in a
menu.
Constructor
new MenuCommand(command:Β union<Command, string>, options:Β MenuCommandSpec) π
Methods
command(pm:Β ProseMirror) βΒ Command πRetrieve the command associated with this object.
render(pm:Β ProseMirror) βΒ DOMNode πRenders the command according to its display
spec, and adds an event handler which
executes the command when the representation is clicked.
Represents a group of commands, as
they appear in the editor's schema.
Constructor
new MenuCommandGroup(name:Β string, options:Β ?MenuCommandSpec) πCreate a group for the given group name, optionally adding or
overriding fields in the commands' specs.
Methods
get(pm:Β ProseMirror) βΒ [MenuCommand] πGet the group of matching commands in the given editor.
A drop-down menu, displayed as a label with a downwards-pointing
triangle to the right of it.
Constructor
new Dropdown(options:Β Object, content:Β MenuGroup) πCreate a dropdown wrapping the given group. Options may include
the following properties:
label: string
- The label to show on the drop-down control. When
activeLabel is also given, this one is used as a
fallback.
activeLabel: bool
- Instead of showing a fixed label, enabling this causes the
element to search through its content, looking for an
active command. If one is found, its
activeLabel property is
shown as the drop-down's label.
title: string
- Sets the
title
attribute given to the menu control.
class: string
- When given, adds an extra CSS class to the menu control.
Methods
render(pm:Β ProseMirror) βΒ DOMNode πReturns a node showing the collapsed menu, which expands when clicked.
Represents a submenu wrapping a group of items that start hidden
and expand to the right when hovered over or tapped.
Creates a submenu for the given group of menu elements. The
following options are recognized:
label: string
- The label to show on the submenu.
Renders the submenu.
The menu module gives meaning to an additional property in
command specs.
menu: MenuCommandSpec πAdds the command to a menu group, so that it is picked up by
MenuCommandGroup objects with the matching
name.
Configures the way a command shows up in a menu, when wrapped in a
MenuCommand.
group: string πIdentifies the group this command should be added to (for example
"inline" or "block"). Only meaningful when associated with a
CommandSpec (as opposed to passed directly to MenuCommand).
rank: number πDetermines the command's position in its group (lower ranks come
first). Only meaningful in a CommandSpec.
display: Object πDetermines how the command is shown in the menu. It may have either
a type property containing one of the strings shown below, or a
render property that, when called with the command and a
ProseMirror instance as arguments, returns a DOM node
representing the command's menu representation.
"icon"
- Show the command as an icon. The object may have
{path, width, height} properties, where path is an SVG path
spec,
and width and height provide the viewbox in which that path
exists. Alternatively, it may have a text property specifying
a string of text that makes up the icon, with an optional
style property giving additional CSS styling for the text,
or a dom property containing a DOM node.
"label"
- Render the command as a label. Mostly useful for commands
wrapped in a drop-down or similar menu. The object
should have a
label property providing the text to display.
activeLabel: string πWhen used in a Dropdown with activeLabel enabled, this should
provide the text shown when the command is active.
select: string πControls whether the command's select
method has influence on its appearance. When set to "hide", or
not given, the command is hidden when it is not selectable. When
set to "ignore", the select method is not called. When set to
"disable", the command is shown in disabled form when select
returns false.
class: string πOptionally adds a CSS class to the command's DOM representation.
css: string πOptionally adds a string of inline CSS to the command's DOM
representation.
resolveGroup(pm:Β ProseMirror, content:Β MenuGroup) βΒ [MenuElement] πResolve the given MenuGroup into a flat array of renderable
elements.
renderGrouped(pm:Β ProseMirror, content:Β [MenuGroup]) βΒ ?DOMFragment πRender the given menu groups into a document fragment, placing
separators between them (and ensuring no superfluous separators
appear when some of the groups turn out to be empty).
inlineGroup: MenuCommandGroup πThe inline command group.
The default insert dropdown menu.
The default textblock type menu.
blockGroup: MenuCommandGroup πThe block command group.
historyGroup: MenuCommandGroup πThe history command group.
The ui/prompt module implements functionality for prompting
the user for command parameters.
The default implementation gets the job done, roughly, but you'll
probably want to customize it in your own system (or submit patches
to improve this implementation).
This class represents a dialog that prompts for command
parameters. It is the default value of the
commandParamPrompt option. You can set this option to a subclass
(or a complete reimplementation) to customize the way in which
parameters are read.
Constructor
new ParamPrompt(pm:Β ProseMirror, command:Β Command) πConstruct a prompt. Note that this does not
open it yet.
Properties
pm: ProseMirror πcommand: Command πfields: [DOMNode] πAn array of fields, as created by ParamTypeSpec.render, for
the command's parameters.
form: DOMNode πAn HTML form wrapping the fields.
paramTypes: Object<ParamTypeSpec> πA collection of default renderers and readers for parameter
types, which parameter
handlers can optionally use to prompt for
parameters. render should create a form field for the parameter,
and read should, given that field, return its value.
Methods
close() πClose the prompt.
open() πOpen the prompt's dialog.
values() βΒ ?[any] πRead the values from the form's field. Validate them, and when
one isn't valid (either has a validate function that produced an
error message, or has no validate function, no value, and no
default value), show the problem to the user and return null.
defaultValue(param:Β CommandParam) βΒ ?any πGet a parameter's default value, if any.
prompt() βΒ {close:Β fn()} πOpen a prompt with the parameter form in it. The default
implementation calls openPrompt.
reportInvalid(dom:Β DOMNode, message:Β string) πReport a field as invalid, showing the given message to the user.
By default, the prompting interface only knows how to prompt for
parameters of type text and select. You can change the way
those are prompted for, and define new types, by writing to
ParamPrompt.paramTypes. All methods on these specs will be called
with this bound to the relevant ProseMirror instance.
render(param:Β CommandParam, value:Β ?any) βΒ DOMNode πCreate the DOM structure for a parameter field of this type, and
pre-fill it with value, if given.
read(field:Β DOMNode) βΒ any πRead the value from the DOM field created by
render.
validate(field:Β DOMNode) βΒ ?string πOptional. Validate the value in the given field, and return a
string message if it is not a valid input for this type.
reportInvalid(field:Β DOMNode, message:Β string) πReport the value in the given field as invalid, showing the given
error message. This property is optional, and the prompt
implementation will fall back to its own method of showing the
message when it is not provided.
Functions
openPrompt(pm:Β ProseMirror, content:Β DOMNode, options:Β ?Object) βΒ {close:Β fn()} πOpen a dialog box for the given editor, putting content inside of
it. The close method on the return value can be used to
explicitly close the dialog again. The following options are
supported:
pos: {left: number, top: number}
- Provide an explicit position for the element. By default, it'll
be placed in the center of the editor.
onClose: fn()
- A function to be called when the dialog is closed.
Used to show tooltips. An instance of this class is a persistent
DOM node (to allow position and opacity animation) that can be
shown and hidden. It is positioned relative to a position (passed
when showing the tooltip), and points at that position with a
little arrow-like triangle attached to the node.
new Tooltip(wrapper:Β DOMNode, dir:Β string) πCreate a new tooltip that lives in the wrapper node, which should
be its offset anchor, i.e. it should have a relative or
absolute CSS position. You'll often want to pass an editor's
wrapper node. dir may be "above",
"below", "right", "left", or "center". In the latter
case, the tooltip has no arrow and is positioned centered in its
wrapper node.
detach() πRemove the tooltip from the DOM.
open(node:Β DOMNode, pos:Β ?{left:Β number, top:Β number}) πMake the tooltip visible, show the given node in it, and position
it relative to the given position. If pos is not given, the
tooltip stays in its previous place. Unless the tooltip's
direction is "center", pos should definitely be given the
first time it is shown.
close() πClose (hide) the tooltip.
Helper for scheduling updates whenever any of a series of events
happen.
Constructor
new UpdateScheduler(pm:Β ProseMirror, events:Β string, start:Β fn() βΒ ?fn()) πCreates an update scheduler for the given editor. events should
be a space-separated list of event names (for example
"selectionChange change"). start should be a function as
expected by scheduleDOMUpdate.
Methods
detach() πDetach the event handlers registered by this scheduler.
force() πForce an update. Note that if the editor has scheduled a flush,
the update is still delayed until the flush occurs.
Functions
scheduleDOMUpdate(pm:Β ProseMirror, f:Β fn() βΒ ?fn() βΒ ?fn()) πSchedule a DOM update function to be called either the next time
the editor is flushed, or if no flush happens
immediately, after 200 milliseconds. This is used to synchronize
DOM updates and read to prevent DOM layout
thrashing.
Often, your updates will need to both read and write from the DOM.
To schedule such access in lockstep with other modules, the
function you give can return another function, which may return
another function, and so on. The first call should write to the
DOM, and not read. If a read needs to happen, that should be
done in the function returned from the first call. If that has to
be followed by another write, that should be done in a function
returned from the second function, and so on.
unscheduleDOMUpdate(pm:Β ProseMirror, f:Β fn() βΒ ?fn() βΒ ?fn()) πCancel an update scheduled with scheduleDOMUpdate. Calling this with
a function that is not actually scheduled is harmless.
This module implements an API into which a communication channel
for collaborative editing can be hooked. See this
guide for more details and an example.
Options
collab: ?Object πWhen given, enables the collaborative editing framework for the
editor. Will register itself of the Collab class as
.mod.collab.
If the object given has a version property, that will determine
the starting version number of the collaborative editing.
This class accumulates changes that have to be sent to the
central authority in the collaborating group, signals an event when
it has something to send, and makes it possible to integrate
changes made by peers into our local document. It is created and
attached to the editor (under .mod.collab) by setting the
collab option.
Includes the event mixin.
Properties
version: number πThe version number of the last update received from the central
authority. Starts at 0 or the value of the version property
in the option object, for the editor's value when the option
was enabled.
Methods
hasSendableSteps() βΒ bool πReports whether the editor has any unsent steps.
sendableSteps() βΒ {version:Β number, doc:Β Node, steps:Β [Step]} πProvides the data describing the editor's unconfirmed steps. The
version and array of steps are the things you'd send to the
central authority. The whole return value must be passed to
confirmSteps when the steps go through.
confirmSteps(sendable:Β {version:Β number, doc:Β Node, steps:Β [Step]}) πTells the module that a set of unconfirmed steps have been
accepted by the central authority, and can now be considered
confirmed.
receive(steps:Β [Step]) βΒ [PosMap] πPushes a set of steps (made by peers and received from the
central authority) into the editor. This will rebase any
unconfirmed steps over these steps.
Returns the position maps produced by applying the
steps.
Events
mustSend() πFired when there are new steps to send to the central
authority. Consumers should respond by calling
sendableSteps and pushing those to the authority.
A set of methods for objects that emit events. Added by calling
eventMixin on a constructor.
on(type:Β string, handler:Β fn(...args:Β [any])) πRegister an event handler for the given event type.
off(type:Β string, handler:Β fn(...args:Β [any])) πUnregister an event handler for the given event type.
signal(type:Β string, ...args:Β [any]) πSignal an event of the given type, passing any number of
arguments. Will call the handlers for the event, passing them the
arguments.
signalHandleable(type:Β string, ...args:Β [any]) βΒ any πSignal a handleable event of the given type. All handlers for the
event will be called with the given arguments, until one of them
returns something that is not the value false. When that
happens, the return value of that handler is returned. If that
does not happen, false is returned.
signalPipelined(type:Β string, value:Β any) βΒ any πGive all handlers for an event a chance to transform a value. The
value returned from a handler will be passed to the next handler.
The method returns the value returned by the final handler (or
the original value, if there are no handlers).
hasHandler(type:Β string) βΒ bool πQuery whether there are any handlers for this event type.
Functions
eventMixin(ctor:Β fn()) πAdd the methods in the EventMixin interface to the prototype
object of the given constructor.
Constants
methods
Extends Error.
Superclass for ProseMirror-related errors. Does some magic to
make it safely subclassable even on ES5 runtimes.
Constructor
new ProseMirrorError(message:Β string) πCreate an instance of this error type, capturing the current
stack.
Extends ProseMirrorError.
Error type used to signal miscellaneous invariant violations.
Extends ProseMirrorError.
Error type used to report name clashes or other violations in
namespacing.